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Profile
Join date: Sep 30, 2024
Posts (2)
Jul 3, 2025 ∙ 2 min
Light scattering as post process
Role: Graphics programmer
Responsibilities:
Implementing volumetric light cattering using post processing passes in a custom rendering engine
Project info:
Length: 1 month
Team size: solo
Languages/Tools/Libraries:
Dx12
C++
Visual Studio 2022
ImGUI
8
0
Jul 1, 2025 ∙ 1 min
Custom Engine - Coral Engine
Role: Graphics programmer
Responsibilities:
PBR
Light and draw optimizations
Post processing passes
UI render pass
Project info:
Length: 4 months
Team size: 10
Languages/Tools/Libraries:
Dx12
C++
Visual Studio 2022
ImGUI
5
0


Karolina
Motužytė
Graphics programmer
Hi! I am Karolina. I am a C++ programmer that specializes in DX12 graphics, which I study at Breda University of Applied Sciences. Currently I am looking for an internship for 2025 September.
Here you will be able to see my work, both in custom engines and UE5 :)
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