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Light scattering as post process
Role: Graphics programmer
Responsibilities:
Implementing volumetric light cattering using post processing passes in a custom rendering engine
Project info:
Length: 1 month
Team size: solo
Languages/Tools/Libraries:
Dx12
C++
Visual Studio 2022
ImGUI


Custom Engine - Coral Engine
Role: Graphics programmer
Responsibilities:
PBR
Light and draw optimizations
Post processing passes
UI render pass
Project info:
Length: 4 months
Team size: 10
Languages/Tools/Libraries:
Dx12
C++
Visual Studio 2022
ImGUI
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